#pragma once

#include "Render/Shader/GlobalShader.h"

class TextureVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(TextureVertexShader)

	DECLARE_SHADER_END()
};

class TextureFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(TextureFragmentShader)

	DECLARE_SHADER_END()
};

class EdgeDetectCompShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(EdgeDetectCompShader)

	DECLARE_SHADER_END()
};

class EmbossCompShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(EmbossCompShader)

	DECLARE_SHADER_END()
};

class SharpenCompShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(SharpenCompShader)

	DECLARE_SHADER_END()
};

